Nuances and Marking Layering
Note on real world genetics:
Real life markings (any markings that can be found in real world horses) are given slightly more leniency than game created markings when it comes to approval. If you can find a proven photo example of a specific gene, we’ll approve it in game.
Dilution genes directly affect the base coat colour and create new base colours.
Dilution genes may be added to semi customs as a common gene.
Dilution genes may be dominant on semi customs, and will use two (2) of your common genes.
Champagne [nCh/ChCh]
Cream [nCr/CrCr]
Dun [nDn/DnDn]
Mushroom [nMs/MsMs]
Pearl [nPr/PrPr]
Silver [nSv/SvSV]
Markings that may be added on their own or as a modifier to a present gene:
Common genes may be dominant on semi customs, and will use two (2) of your common genes.
Daybreak [nDb/DbDb]
Flaxen [nFl/FlFl]
Fryekli [nFr/FrFr]
Grey [nGr/GrGr]
Khoshig [nKs/KsKs]
Nightshade [nNs/NsNs]
Oduud [nOd/OdOd]
Pangare [nPn/PnPn]
Rabicano [nRb/RbRb]
Sabino [nSb/SbSb]
Sable [nSl/SlSl]
Seal [nSa/SaSa]
Shield [nSh/ShSh]
Tear [nTe/TeTe]
Tarnish [nTn/TnTn]
Unatsi [nUn/UnUn]
Appaloosa [nLp/LpLp]
Aqmar [nAq/AqAq]
Barsuka [nBk/BkBk]
Chono [nCn/CnCn]
Earthen [nEr/ErEr]
Eguskine [nEg/EgEg]
Giraffe [nGf/GfGf]
Maze [nMz/MzMz]
Onoo [nOn/OnOn]
Overo [nOv/OvOv]
Pattern [nPt/PtPt]
Roan [nRn/RnRn]
Rosettes [nRs/RsRs]
Shuvuu [nSu/SuSu]
Sooty [nSt/StSt]
Splash [nSp/SpSp]
Tobiano [nTo/ToTo]
Viper [nVp/VpVp]
Brume [nBr/BrBr]
Magebane [nMg/MgMg]
Marbled [nMb/MbMb]
Moth [nMt/MtMt]
Mystic [nMy/MyMy]
Shavar [nSr/SrSr]
Takhö [nTk/TkTk]
Tsasan [nTs/TsTs]
Quagga [nQu/QuQu]