MAGIC

Magic is re-awakening in the world, and with that new spark, it is breathing yet again within some humans. Many are beginning to develop and understand their new talents, but it's important to remember that everything comes with balance and limitations. Magic is still feared and misunderstood, therefore will not be accepted in many places. Your character will face struggles with their new identity.


Completion of the prompts below currently serves as character development only, but as magic becomes more integrated and accepted in the world, mages may find benefits in their new skills.


Please keep in mind that magic is like any other skill, and all those who have been granted magical gifts or abilities will take time and practice to become powerful. A water mage may be able to pull drinking water from nearby plants, or siphon it from a hard to reach pool, but cannot create a tsunami. A healer can speed up the recovery of a broken bone, but may struggle to cure serious illness such as cancer, diabetes or chronic lung diseases. As magic is currently only for character development, we simply ask that you use your own discretion on how powerful your character may be in any given scenario.


Magic is not widely accepted in Moren Ezen, as such, characters that can shift form, enter the spirit realm, or otherwise manipulate their physical appearance must still be presented as human for Rider Ranks, Specialty Entries, Quests, the Living Story and other events that require admins to roll items or judge entries.* Small manipulations and magics may be present in entries (e.g. - healing a wound, setting wind to sails, reading the stars, interacting with wild animals, or helping a campfire to spark). You may however, present your character in alternate forms in any development art, RP's or additional character references.



* The Hyena companion allows for the rider to appear in an animal form for some specialty entries. 

Kinship

Magic that connects one with animals.


* - Berserk forms are not sapient. They lack the ability to reason and think, with base instincts taking over. They can be calmed out of their state, but approaching a berserk shifter is extremely dangerous and should be done with caution.

** - Use of zoolenesis or zoolingualism would allow for a perfect understanding between rider and animal. While the animal won't be able to speak the human language, they'll be able to understand it and respond with their own thought processes and sounds which will be understood by the rider.

Attunement

Magic that allows one to bend elements to their will.


Sorcery

Dark magic that is feared by most and disrespected among other mages.


Lumina

Light magic that is most often attributed to healing and protection.


Psionics

Manipulations of objects or energy with the mind.


Manipulations

Magics that read or alter forces outside of those listed above. These are high level magics that may only be learned as a secondary magic. Use with caution, these magics risk harm to self and others.