Aeslend

The largest continent of Moren Ezen, a vast exanse with varied landscapes and treacherous wastelands. Reaching or leaving the continent is difficult due to harsh currents, rough bays and deserted ports.

Large Settlements

Eclein

TBA

Haspar

TBA

Kestrana

Between the glittering golden dunes of the Ethereal Badlands, Kestrana's walls rise in defiance of the impermanence of the desert; sun-baked and shimmering faintly in the heat. Graceful palms spread shade over the roads into the city. Eventually, hard-packed sand gives way to wide streets paved with limestone tile. The closer one travels towards the heart of the city, the more ornate the buildings become. Limestone and sandstone make up a majority of construction, as timber is comparatively rare and must be imported from abroad. Natural dyes such as ochre and blue copper are used to ornament the homes of wealthier citizens. 

The crowning jewel of Kestrana is indeed it's market districts. Both a thriving port city and home to a world-renowned bazaar, Kestrana is a trade hub in every sense of the word. A massive statue overtaken by vines stands watch over a sea of tents and their proprietors, hawking wares from across the sands. The harbor and dockyards also contribute to this thriving economy by bringing in expensive goods from Moren Ezen's continents—assuming the merchant fleets make their crossings unscathed, of course.

Written by parlaymars

Home of the Desert Marketplace, and the Black Market.

Lat Salok

TBA

Here you will find the Sanctuary.

Semtar

TBA

SMALL SETTLEMENTS

Bagio

TBA

Belakei

TBA

Blindhelm

TBA

Kaetho

TBA

Patan

TBA

Tra Tau

Little more than a narrow, snowy street lined with buildings, Tra Tau is a true settlement on the edge of civilized space. The people who eke out a living here are as hardy as the wildlife; for the pass to Tra Tau can be closed by snow for months on end. Self-sufficiency is a must. Despite the bitterly cold winters, summertime in Tra Tau can be quite balmy—the perfect weather for fishing or harvesting wild berries. Locals sometimes give out jellies and other preserves as gifts, to travelers they deem worthy.

A day or two's ride north, the landscape turns to tundra. Beyond that... the unforgiving ice.

Written by parlaymars

Yeshi

A vertical pueblo of timber, bamboo and thatch built symbiotically into the breaches of Aeslends dense tropics, Yeshi is a city of unique pulchritude and renown, though it is unfrequented by visitors. The lower branches and forest floor are inhabited primarily by hunters and farmers, along with the unfortunate, while the middle and upper branches - connected by an intricate network of catwalks and stairs - lodge the townsfolk.

The city is boarded by an impregnable stronghold of solid timber pilings, standing over twelve feet tall. Few but the hunters dare venture into the untamed wilds beyond, and even fewer return, for there prowls many among the continent's most feared and ferocious predators - Forest Raptors. As such, the bulk of Yeshi's trade and commute is conducted via sea.

There are few more distinguished for their hunting prowess across the continents of Moren Ezen than a Yeshen hunter.

Written by Kurrumin

Mage Refugee Camps

Bitterroot Hallow

Nestled in the foothills on the outskirts of the Ethereal Badlands, Bitterroot Hallow is secreted amidst a dense network of canyon fissures carved into the dry desert earth, and shrouded in a perpetual sea-born fog.  It's remote obscurity renders Bitterroot near-impossible to find without the guide of those who know the path, and the rumors of a beast standing guard - a terrible creature of shadow and malice incarnated by dark magic - deters most of ill-intent from perusing it's gate

Ruins

Ashshore

TBA

Isolon

TBA

Major Landmarks

Catatonian Isles

TBA

The Dead Sea

A rough sea, named so for it's lack of resources and it's reputation for taking lives.

Ens Gulf

An icy bay rich in resources, for those who dare to sail it

Etherial Badlands

TBA

Kihsh Ocean

Calm inner bays, but strong currents offshore, the Kihsh is both bountiful and dangerous

The Nether

An icy wasteland with little resources

The Open Flatlands

Wide expanses of grasslands, prone to heavy monsoons and dry summers

Shilen Uul

'Glass Mountain' 

Moren Ezen's largest active volcano, named for it's glassy obsidian crust.

Stech Waters

A salt lake, barren of fish, but rich in minerals

The Voiceless Wilds

Calm, open expanse of ice and snow

The Wastes

A vast expanse of scarred, dead earth where nothing lives nor grows. The wastes are said to be where the cataclysm began; desecrated ground spoiled by the blood of mages and men whose ireful spirits linger still.

It is difficult to determine how much truth lurks behind the legends however, for those who venture into the wastes seeking answers tend never to return.

WRIYSH LAKE

A bountiful and seemingly endless expanse of water, rich in resources